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Incentive and Conference Group Activities, Suggestions & Information
- Sheepworld offers a wide array of activities which will entertain groups wanting to combine an
exclusive Sheepshow performance with fun farm-related activities and the option of lunch and/
or dinner, to make a totally memorable day.
- Activities can be given time limits to increase the competitive element or can be extended by
conducting them in a relay.
Examples of Activities:
- Wool Carding & Spinning: Teams divide into sub-groups and are given
a pile of raw wool, a carding brush and a spindle. Within a set time period, the
team must attempt to produce the longest continuous thread. Members work
together to card the raw wool (brush it to produce fibres), spin the spindle and
feed the wool fibres onto the spindle.
- Sheep Drafting: A team is allocated 15 sheep which are held in a pen
outside, then must round up the sheep, herd them into the drafting shed, then
choose members who will direct the colour-coded sheep through the drafting gates
to ensure the sheep are in the correct pen. 1 point per correct colour is given.
In the allotted 10 minutes, sheep should be able to complete two circuits of the
drafting shed.
- Human Sheepdogs-Version 1: Teams must round up and herd
20 sheep through two hurdles located in the centre of a fenced paddock. 1 point
per herded sheep is allocated. This activity requires much co-ordination and team
work and is a great challenge while being hilarious at the same time.
- Human Sheepdogs-Version 2: 3 team members are chosen to be
"sheep" and 1 member is the Shepherd. The "sheep" are blind folded, then must
be directed into a pen, solely by voice command to them individually. Having two
teams operating at the same time adds to the hilarity and the need for strict control
and recognition of their Shepherd's' voices
- Sheep Shearing Simulator: Using a dummy hand piece, team
members must "shear" a model sheep which has barcodes located in various places
over its body and these must be read by a computer which in order to gain points.
The winning team is chosen on the aggregate of points scored by all members.
- Duck Races: Colour-coded ducks are selected by members (or a colour
allocated), then commence a race through a pen with various obstacles. This is
very entertaining, with much vocal encouragement from watchers and the winning
member or team can gain a prize.

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